Upon taking the game design class, I have learned the foundation of being a in a successful group. The final project was no easy task, especially when working with a few other people expecting to achieve one goal and that is to finish a game. Learning from other people’s mistake is key to perfecting our game, it is refine and redone to the most we could creating a game that students will enjoy. The most interesting was the game session and reviewing with the creators of the games. Playing and learning the mechanics from the producers and programmers was a fun task, due to the methods they used upon creating the game. I read about games and the one that stood out to me was the MDA formal approach. It was something I never took to consideration of how much effort is placed in a game. It was a pleasure playing and designing games, the process it takes and the time in making games is no easy task. Any person or group will make a game without stumbling with any problems. Finally, this semester has been full of trials and tribulation, with game designing, making sure everyone is at task and on time, but finishing do sure feel great.
The class of Art 108 provides a very welcoming vibe every time I walked in. Sometimes, there are debates about game industry and how we feel about the situation. Other times, our professor gives the class information we have never learned, which assisted many of us throughout the year. Overall, this class was a great learning experience of how games work.
Here we are with the Final game of the semester, being the producer of this final game it was not an easy task getting the team together outside of class, although we were all cooperative when it comes to communication. Our game is called the “Dying Nimbus”, it was originated from the “Cloud jumper” game and made into a much finished product. This games main protagonist is created by Anthony, one of the artist of the game, he is also responsible for the sprites of the character which turned out well. The other artist is Shawn, who created the various objects in the game such as; clouds, coins, and a few more objects in the game. Our programmer Ziwen, was responsible for the game’s coding and its interface. I am also a partial artist for the game creating the monsters that in the game, it is side scroller game where the player collects coins in order to defeat the bosses (monster). The main protagonist then collects its loot in order pass to the next level. The level design was created by Anthony and each level was to correspond with the Bosses nature. This project was a very challenging task for everyone to finish, it goes all the way back, when I first started the semester and we were given a task to balance a marshmallow using pasta sticks, string, and tape. It was a test for everybody to cooperate and it was a challenging one to achieve. It has been a roller-coaster ride this whole semester, but I learned a lot in how to build a stronger team.
My first experience with Pokémon was in during the first version in my Nintendo Gameboy and it was the best game I have ever played, with nothing topping it. The Red version was the game that my parents bought for me as a gift and from there my passion for gaming has begun. In nearly twenty years Pokémon is still big as ever amongst young generation gamers and as for the first generation players, it still is going to be in their hearts until who knows when. The Gameboy advance cable link was really a game changer for as any player who possessed the game were able to trade with other players who owned the game. It was the first game that made me interact with other players and brought me closer to them, knowing we share the same passion for the game.
The Pokémon Go was introduced to the public in back in 2016 during the summer and from there it has created such a craze, it will be remembered for a long time. The game was towards players who enjoyed exploring the outdoors and capture Pokémon. It is very repetitive as you keep catching the same Pokémon in order to level or evolve them. It has gotten better from the first time it released due to the unreachable places and trespassing issues for participators. Having a group to capture Pokémon really brought back nostalgia just like the cable link, I am able to socialize with other players about our favorite Pokémon.
Game Name: "The Flag"
Role: My role was to create the landscape of the game and character. I designed the character's movements and his functions. I am also the producer of the game and tested various games in the class.
Playtested games: "F@ck The Mail Box" and "The Eggspedables"
Testers response: "glitchy", "how to play?", "seizure", "Need more functions", "Need more work with mechanics".
Things to change: I would change the habits of our team, based on work ethic, time management, and a better understanding with Godot.
In my experience playing the list of games from the provided website, all the games I tried out were completely unknown to me and my first time playing them. The list of games I played were: “The only level”, “Jurassic Heart”, “Super Puzzle Platformer”, “Oregon Trail”, “QWOP”, and “Auntiepixelante”. These games all were interesting in their own ways, by level design, concept, and narrative. These games were played 5-20 minutes each to give each game a chance for me to understand and learn the game. The two games I believe to have great connection with each other is “The only level” which stays in the same platform yet different layouts. The other game i chose is “Super Puzzle Platformer”, because of the repetitious nature of the game.
The comparison of the two games might not look similar at all, but the mechanics shows their similarities when individuals play them. First, the game called “ The only level” I played was a platformer, where you control an elephant and help it across the map, from one side to the next. The mechanics in this game mainly uses the directional buttons and in some cases the mouse buttons. The controls change the way you control the mouse every level up and it counts every death in the session. The next game is the “Super Puzzle platformer” is a game where you control a square shaped character, having the main object of moving and firing at platforms falling from the ceiling. The player is in charge of the characters movements and decisions. I chose these two games due to the mechanics having the same objective of their levels and their difficulty could be even. The level design does not change in both games as well.
Thirdly, the game I chose was the “Oregon Trail” game where the objective was to survive the trip to California. This game was definitely foreign to me due to the mechanics and objectives that I have to deal with. Starting with supplies, ammos,etc were present in this game and that was the dealbreaker for me. It is a very long duration game only if the player is serious. In the end all my passengers and I died during the trip to California.
Game Rules V1 (Dice Destrucktion)
Goal: to reach the top and collect the boss’s loot and advancing to the next world, until the final boss is present.
How to play
Side quest/Special quest/Similar paths
The play sessions when repeated was pretty straight forward when played more than once. When explaining the rule to the first player, she was confused with how the game goes, but that was expected for the most part. The way the player took action of the game, reminded me of myself when I played the first time. Not knowing how to begin the game and executing my moves was the complicate part of my own session. So, seeing the first player play I immediately remembered how it felt to be in their shoes.
It is the second players turn and at this play session, I was a bit more confident in explaining the rule and by learning from the past session it became smoother when he was playing. The play session turned out to be more entertaining to the player and seeing their reaction to they play was very satisfying.
The objective of this is figuring out who the killer is in the game, but before the start of the game here is the list of characters: The victim Dr. Black, The young Miss. Scarlet, Military Man Col. Mustard, The guest Mrs. White, The mobster Mr. Green, and The Intellectual Professor. Plum. The character I chose was Mr.Green, which did not matter who anyone chose. There are cards to be drawn and kept, the whole game, which are privately only for you and other player who lands a room. This mindgame will determine who the killed Mr. Black and many rolls of the dice will help you guess who it is.
All Players must have the note cards to cross out the list of weapons, room, and who the killer is. The one closes to Miss. Scarlet goes first. The players were not sure what the rules was, so as we played we learned.
As we continued to roll the dice, one of the players finally landed a room, and as soon as someone lands a room, they have the power to call someone out and guess who the killer is. I was picked three turns later, as other players kept landing their dice in the room. I was chosen and accused to be the killer.
I was not proven guilty, so the game went on and we came to a close were everyone was pointing finger at Mrs. White. Everyone was so close to guessing who it was, but either 1/3 of their guesses are incorrect.
In the end of the game, everyone got the hang of being patient when guessing who and what.
The first game I chose to play was Out Run, at first I was completely confused of how to even go about this game. I liked playing racing games from old school Mario Kart to the new Forza Motorsports game. This was a game I played in the arcades when I was very young and the comparison of using the emulator for this game was not what I thought it would be. It was difficult to understand the controls, but it wasn’t frustrating at all. I would definitely keep playing it due to how free I am when cruising in a red sports car.
The experience I had with this game when playing the emulator was that how confusing it was at first, because of not having able to use a controller or the traditional arcade stick and buttons. I once played this in the sega console, giving me an experience I have never had. It was basically my first racing game and I was very intrigued with the graphics at that time. Now playing the emulator, I was more difficult yet nostalgic with how far we have come with our technology. All in all both experience were aligned with nostalgic exciting feeling with the game I used to play.